ezModules
  • ezModules
  • Task Scheduler
    • Basics
    • Key Features
    • How It Works
    • Advantages of using the TaskScheduler Module
    • Usage Examples
    • Installation
  • Data Handler
    • Getting Started
    • Usage Examples
    • Installation
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  • Installation
  • Configuration
  • Functions
  1. Data Handler

Installation

Installation

To use the DataHandler module in your Roblox game, you have two options: using a model from the Roblox Creator Marketplace or directly requiring it using its asset ID.

Option 1: Using the Model

  1. Get the Model: Visit the Roblox Creator Marketplace and search for the DataHandler module or use the direct link: DataHandler Module.

  2. Insert the Model: Insert the model into your game.

  3. Place in ReplicatedStorage: Move the model into ReplicatedStorage. You can place it in a folder if you like, but ensure the path in your script matches the folder structure.

Option 2: Direct Asset ID

If you prefer not to use the model, you can directly require the module using its asset ID:

local DataHandler = require(108002867325509)

Configuration

Before using DataHandler, you should configure it to match your game's requirements. Here’s how you can set it up:

local DataHandler = require(game.ReplicatedStorage:WaitForChild("DataHandler"))

-- Update the configuration with the desired values
DataHandler.Config = {
    DataStoreName = "PlayerDataStore", -- Name of the DataStore for player data
    Keys = {"stats"}, -- Keys to load for a player
    LeaderStats = {} -- Table for leader stats
}

Functions

DataHandler:SaveData(player, key, value)

  • player: The player whose data you want to save.

  • key: The key under which the data is saved.

  • value: The data to save.

DataHandler:LoadData(userId, key)

  • userId: The ID of the player whose data you want to load.

  • key: The key of the data to load.

  • Returns the data or nil if an error occurs.

DataHandler:DeleteData(userId, key)

  • userId: The ID of the player whose data you want to delete.

  • key: The key of the data to delete.

DataHandler:GetPlayerData(userId)

  • userId: The ID of the player whose data you want to get.

  • Returns a table of data for the player.

DataHandler:CreateLeaderStats(player, statsTable)

  • player: The player for whom to create leader stats.

  • statsTable: A table where the keys are stat names and the values are types ("IntValue", "NumberValue", "StringValue").

PreviousUsage Examples

Last updated 8 months ago